{"id":5877,"date":"2023-05-03T12:17:44","date_gmt":"2023-05-03T10:17:44","guid":{"rendered":"https:\/\/trentinosalutedigitale.com\/blog\/2023\/05\/03\/realta-virtuale-per-gestire-lansia-negli-anziani-lo-studio-fbk-evidenzia-promettenti-risultati\/"},"modified":"2024-04-02T11:02:14","modified_gmt":"2024-04-02T09:02:14","slug":"realta-virtuale-per-gestire-lansia-negli-anziani-lo-studio-fbk-evidenzia-promettenti-risultati","status":"publish","type":"post","link":"https:\/\/trentinosalutedigitale.com\/en\/blog\/realta-virtuale-per-gestire-lansia-negli-anziani-lo-studio-fbk-evidenzia-promettenti-risultati\/","title":{"rendered":"Virtual reality to manage anxiety in older adults: the FBK study highlights promising results"},"content":{"rendered":"<p>23 Povo&#8217;s &#8220;Margherita Grazioli&#8221; nursing home residents involved.<\/p>\n<p><strong>Exposure of people with cognitive and physical impairment to realistic and natural immersive virtual reality scenarios via a viewer is safe and has an impact on promoting the state of relaxation and positive emotions. This<\/strong><br \/>\nis the general picture that emerged from the survey conducted by researcher <strong>Susanna Pardini<\/strong>, from the University of Padua and a doctoral student at the <strong>Digital Health and Wellbeing<\/strong> Center at Fondazione Bruno Kessler, titled &#8220;Use of Personalized Virtual Environments in People with Cognitive Impairment.&#8221; The study, conducted between January and February of this year, involved <strong>23 seniors (of whom 19 women), with an average age of 86.6 years<\/strong>, residing in the &#8220;Margherita Grazioli&#8221; nursing home at Povo &#8211; Trento.<\/p>\n<p>\u201cOur seniors are a precious resource that should not be neglected and we must take more and more care of them. The Covid pandemic period has taught us that technology helps us do this, and it can be supportive of families and our healthcare professionals. These research initiatives need to be supported and accompanied with confidence so that our province becomes, thanks also to\u00a0<strong>TrentinoSalute4.0<\/strong>, a laboratory for experimenting with innovative solutions that allow us to anticipate the challenges of aging that we will have to face in the coming years.&#8221;<strong>This is the comment\u00a0by the provincial councilor for health, social policies, disability and family, Stefania Segnana<\/strong>.<\/p>\n<p>\u201cWe wanted to investigate,\u201d\u00a0<strong>Pardini<\/strong>\u00a0explained, \u201cwhether making older people try virtual reality could cause adverse effects associated with the use of the viewer. But not only that: we wanted to see if this experimental procedure could merit further, more rigorous investigations, in terms of assessing clinical and statistical efficacy. \u201d<\/p>\n<p>Experts say that being in nature contexts increases the perception of positive emotions and has an influence on reducing fear, anxiety, anger and sadness. But residents in nursing homes often do not have the opportunity to live recreational and pleasant experiences in the open air. Old age, with its physical and cognitive impairment resulting in a reduction in motor skills, and the fear of falling or getting hurt moving in the environment, prevents seniors from being transported outside the health facilities where they are cared for and protected.<\/p>\n<p>There is a way, however &#8211; and this was the object of the study just concluded at the Povo nursing home &#8211;\u00a0to give these people the chance to immerse themselves in a \u201cnatural\u201d environment, without having to go out. It is<strong>\u00a0virtual reality<\/strong>\u00a0which, according to scholars, thanks to the\u00a0<strong>immersive<\/strong>\u00a0power\u00a0that characterizes it, seems to have a<strong>\u00a0positive and relaxing effect<\/strong>.<\/p>\n<p>To find out whether the virtual solution was a good idea for anxiety management and what the degree of involvement of the seniors was during the exposure, researchers at\u00a0<strong>FBK<\/strong> laboratories developed, using PCs with powerful graphics cards and a dedicated\u00a0<em>software<\/em>\u00a0platform,\u00a0relaxing and customizable\u00a0<strong>3D\u00a0virtual environments<\/strong>\u00a0embellished with sounds and graphic details.Elderly people, carefully selected by\u00a0operators, were able to choose how and where to live their\u00a0<strong>3D<\/strong> experience: in a mountain, country, or seaside setting; customize the colors of river water or a lake; whether to see the sunset, sunrise, add clouds, rain, snow, or meadow with animals, flowers, plants, and trees to the landscape; observe streams, or waterfalls; or whether to listen to a classical melody or pop music and add the sound of rain, wind, birdsong.<\/p>\n<p>&#8220;Our study,&#8221;\u00a0<strong>Pardini<\/strong> said , &#8220;has given satisfactory results, and confirms what has been highlighted by previous research. The experience with VR was generally well tolerated by participants, who did not experience or report moderate or severe side effects related to wearing the headset (such as nausea, dizziness, or confusion) related to wearing the headset. In addition, participants expressed verbally, or manifested with non-verbal behavior, a general state of interest, awareness, engagement, and enjoyment during the virtual exposure, showing that they appreciated the experience. \u201d<\/p>\n<p>What emerged from the\u00a0<em>feedback<\/em>\u00a0provided by participants was that exposure to a realistic, natural and, above all, personalized virtual environment tailored to the users&#8217; preferences and needs elicited reactions such as reminiscence of melancholy memories, aesthetic appreciation of what they were seeing, and a sense of safety and security in an appreciated context. \u201cIt was interesting to note\u201d\u00a0<strong>Pardini<\/strong>\u00a0said , \u201cthat participants also experienced feelings of self-realization and a desire to &#8216;be useful&#8217; by providing opinions and suggestions to experimenters on how to improve virtual scenarios. In summary, we found that the relaxation state of seniors increased, and anxiety and worry decreased after the use of virtual reality. These results support the hypothesis that\u00a0\u00a0VR can serve as a useful experience to manage or reduce the state of stress and represent a promising way to reduce isolation and increase involvement in recreational activities and useful for well-being aimed at different types of population.<\/p>\n<p>&#8220;This type of intervention &#8211;\u00a0said\u00a0<strong>Oscar Mayora, head<\/strong> of<strong>\u00a0FBK<\/strong>&#8216;s\u00a0<a href=\"https:\/\/digitalhealthlab.fbk.eu\/\"><strong>Digital Health Research Unit (dHRes)<\/strong><\/a>, within which the study was carried out &#8211; &#8220;could become a digital therapy in the future.At FBK, we are exploring the potential of virtual reality in healthcare, and also in other contexts, to support various conditions, such as pain therapies, autism, where we have already started some specific projects. \u201d<\/p>\n<p>\u201cIt has been an exciting experience that has involved us a lot both as a company, but also on the family front and the\u00a0operators\u00a0of the structure. We took this opportunity with great favor because it allowed us to participate in such an important innovative research process. We thank FBK and TS4.0 for trusting our organization and supporting us on this strategic program. We hope to continue the collaboration in the next feasibility studies and to be able to involve a larger number of people in more familiar VR contexts \u201d &#8211; said\u00a0<strong>Patty Rigatti, director of \u201cMargherita Grazioli\u201d.<\/strong><\/p>\n<p>The article reporting the full results of this study was recently submitted to\u00a0<strong>Nature journal&#8217;s\u00a0Scientific Report<\/strong>\u00a0and, pending feedback, the research group is structuring investigation protocols to further explore the use of virtual reality with people with cognitive impairment.<\/p>\n<p>&#8212;&#8212;&#8212;&#8212;&#8212;<\/p>\n<p><strong>The<\/strong> seniors who took part in the experiment, carefully selected with the involvement of family members and the Povo nursing home staff based on strict criteria, were equipped with a 3D viewer that allowed them to make an interactive (audio and video) experience, under the watchful eye of the assistants and researchers who supervised the trial.<\/p>\n<p><strong>Results<\/strong><\/p>\n<p>On average, participants spent 9.91 minutes exposed to the VR scenario (SD = 4.78; minimum = 1 minute; maximum = 17 minutes). None of the users reported experiencing a general condition of discomfort, drowsiness, headache, sweating, claustrophobia or disorientation and nausea during the experience. 13.1% of participants experienced mild tiredness, 4.3% boredom, 43.5% reported feeling mild eye discomfort, and 13% reported having mild difficulty concentrating. Ten participants reported a state of mild discomfort related to wearing\u00a0<strong>Oculus<\/strong>, but not to such a degree that they decided to discontinue the experience.<\/p>\n<p>The<strong> virtual environments<\/strong> in which participants were \u201cimmersed\u201d were developed by FBK researchers who, to meet their preferences, created three contexts (marine, mountain and country) embellishing them with sound details, such as the sounds of birds, rain, wind, and graphic details, such as sunset, sunrise, the presence of animals, flowers, plants, trees, watercourses, waterfalls.The virtual environments have been designed to be customizable by the user and build a pleasant and relaxing scenario that facilitates the state of relaxation.<\/p>\n<p>The research project\u00a0<em>entitled \u00a0&#8220;Use of virtual personalized environments for the management of anxiety in patients with cognitive impairment: proof-of-concept and feasibility investigation&#8221;\u00a0stemmed from the<\/em>\u00a0collaboration between the\u00a0<strong>Digital Health &amp; Well-being Center (DHWB) at Fondazione Bruno Kessler (Trento)<\/strong>, directed by<strong>\u00a0Stefano Forti<\/strong>, the &#8220;Margherita Grazioli&#8221; public nursing home (Povo, Trento), directed by\u00a0<strong>Patty Rigatti,<\/strong>\u00a0and the Department of General Psychology of the University of Padua (<strong>Caterina Novara<\/strong>\u00a0&#8211; associate professor, and\u00a0<strong>Susanna Pardini\u00a0<\/strong>&#8211; psychotherapist and doctoral student of the Brain, Mind &amp; Computer Science course).<br \/>\n<strong>Silvia Gabrielli<\/strong>\u00a0(researcher &#8211; Fondazione Bruno Kessler),\u00a0<strong>Marco Dianti<\/strong>\u00a0(technologist and developer of virtual contexts &#8211; Fondazione Bruno Kessler),\u00a0<strong>Lorenzo Gios<\/strong>\u00a0(project manager &#8211; TrentinoSalute4.0),\u00a0<strong>Oscar<\/strong>\u00a0Mayora-Ibarra (head of the Digital Health Research unit &#8211; dHRes- at Fondazione Bruno Kessler),\u00a0<strong>Emanuela Trentini, Lucia Leonardelli and Michela Bernardi\u00a0(APSP \u201cMargherita Grazioli\u201d, Povo) also took part in the design and<\/strong>\u00a0implementation phase of the study.<\/p>\n<p><strong>Study purpose The study<\/strong> was designed following up on the usefulness, highlighted by scientific studies, of the activation of psychosocial interventions, aimed at the rehabilitation of cognitive skills with the use of new technologies.<br \/>\nIn particular, Virtual Reality (VR) is a technology that allows the introduction of new activities in institutions and residences for elderly people with or without impairment of cognitive functioning, also with the aim of improving a number of useful skills in daily life.<\/p>\n<p><strong>Participants\u00a0<\/strong><br \/>\n23 users were recruited by the \u201cMargherita Grazioli\u201d public nursing home.<br \/>\nRegarding the level of cognitive impairment, based on the Mini-Mental State Examination (MMSE) tool, 11 people (47.8%) had \u201cmild\u201d cognitive impairment, 9 people (39.2%) \u201cmoderate\u201d, and 3 (13%) \u201csevere\u201d.<br \/>\nTwenty participants (87%) were able to move their heads without difficulty, five (34.8%) were able to move independently in the environment but under the supervision of an operator. Eleven participants were in wheelchairs during the virtual reality experience (47.8%), and twelve (52.2%) used the virtual experience chair that had been prepared.<\/p>\n<p>Table 2. Socio-demographic characteristics of the sample.<\/p>\n<table>\n<tbody>\n<tr>\n<td>Socio-demographic characteristics<\/td>\n<td>N=23<\/td>\n<\/tr>\n<tr>\n<td>Gender<\/p>\n<p>Women<\/td>\n<td>N (%)<\/p>\n<p>19 (82.6%)<\/td>\n<\/tr>\n<tr>\n<td>Age<\/td>\n<td>Mean (SD)<\/p>\n<p>86.6 (5.12)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>One<strong> of the<\/strong> tolerability indicators was the frequency of time spent in the context of virtual reality.ResultsOn average, participants spent 9.91 minutes exposed to the VR scenario (SD = 4.78; minimum = 1 minute; maximum = 17 minutes). None of the users reported experiencing a general condition of discomfort, drowsiness, headache, sweating, claustrophobia or disorientation and nausea during the experience. 13.1% of participants experienced mild tiredness, 4.3% boredom, 43.5% reported feeling mild eye discomfort, and 13% reported having mild difficulty concentrating. Ten participants reported a state of mild discomfort related to wearing\u00a0<strong>Oculus<\/strong>, but not to such a degree that they decided to discontinue the experience. One participant completed only the T0 assessment but decided not to try VR because he was concerned about wearing the HMD.<br \/>\nFrom what was verbally reported by the participants, seven main topics were extrapolated: (1) reminiscence of past events (47.8%); (2) aesthetic appreciation of the elements observed in the virtual context (34.7%); (3) realism and similarity of the virtual elements with elements of reality (26.1%); (4) perception of security and protection associated with being within the virtual context (17.4%); (5) suggestions provided to improve the virtual scenarios (8.4%); (6) lack of interest (8.4%); (7) appreciation regarding the experience in the virtual context (4.3%).<\/p>\n<div class=\"lyte-wrapper fourthree\" title=\"Realt&agrave; virtuale per gestire l&rsquo;ansia negli anziani: intervista a Patty Rigatti direttrice della APSP\" style=\"width:420px;max-width:100%;margin:5px;\"><div class=\"lyMe\" id=\"WYL_6dLKj3nw1g8\" itemprop=\"video\" itemscope itemtype=\"https:\/\/schema.org\/VideoObject\"><div><meta itemprop=\"thumbnailUrl\" content=\"https:\/\/i.ytimg.com\/vi\/6dLKj3nw1g8\/hqdefault.jpg\" \/><meta itemprop=\"embedURL\" content=\"https:\/\/www.youtube.com\/embed\/6dLKj3nw1g8\" \/><meta itemprop=\"duration\" content=\"PT1M34S\" \/><meta itemprop=\"uploadDate\" content=\"2023-05-03T09:33:12Z\" \/><\/div><div id=\"lyte_6dLKj3nw1g8\" data-src=\"https:\/\/i.ytimg.com\/vi\/6dLKj3nw1g8\/hqdefault.jpg\" class=\"pL\"><div class=\"tC\"><div class=\"tT\" itemprop=\"name\">Realt\u00e0 virtuale per gestire l\u2019ansia negli anziani: intervista a Patty Rigatti direttrice della APSP<\/div><\/div><div class=\"play\"><\/div><div class=\"ctrl\"><div class=\"Lctrl\"><\/div><div class=\"Rctrl\"><\/div><\/div><\/div><noscript><a href=\"https:\/\/youtu.be\/6dLKj3nw1g8\" rel=\"nofollow\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i.ytimg.com\/vi\/6dLKj3nw1g8\/0.jpg\" alt=\"Realt&agrave; virtuale per gestire l&rsquo;ansia negli anziani: intervista a Patty Rigatti direttrice della APSP\" width=\"420\" height=\"295\" \/><br \/>Watch this video on YouTube<\/a><\/noscript><meta itemprop=\"description\" content=\"Lo studio FBK (condotto tra gennaio - febbraio 2023) evidenzia promettenti risultati. Intervista alla direttrice della APSP \u201cMargherita Grazioli\u201d di Povo - Trento, Patty Rigatti. Lo studio, che titola \u201cUtilizzo di ambienti personalizzati virtuali in persone con deterioramento cognitivo\u201d, ha coinvolto, tra gennaio e febbraio del 2023 23 anziani (di cui 19 donne), con un\u2019et\u00e0 media di 86,6 anni. Maggiori info su trentinosalutedigitale.it\"><\/div><\/div><div class=\"lL\" style=\"max-width:100%;width:420px;margin:5px;\"><\/div>\n<div class=\"lyte-wrapper fourthree\" title=\"Realt&agrave; virtuale per gestire l&rsquo;ansia negli anziani: intervista a Oscar Mayora FBK\" style=\"width:420px;max-width:100%;margin:5px;\"><div class=\"lyMe\" id=\"WYL_xFwSO2wAxGc\" itemprop=\"video\" itemscope itemtype=\"https:\/\/schema.org\/VideoObject\"><div><meta itemprop=\"thumbnailUrl\" content=\"https:\/\/i.ytimg.com\/vi\/xFwSO2wAxGc\/hqdefault.jpg\" \/><meta itemprop=\"embedURL\" content=\"https:\/\/www.youtube.com\/embed\/xFwSO2wAxGc\" \/><meta itemprop=\"duration\" content=\"PT1M6S\" \/><meta itemprop=\"uploadDate\" content=\"2023-05-03T09:25:20Z\" \/><\/div><div id=\"lyte_xFwSO2wAxGc\" data-src=\"https:\/\/i.ytimg.com\/vi\/xFwSO2wAxGc\/hqdefault.jpg\" class=\"pL\"><div class=\"tC\"><div class=\"tT\" itemprop=\"name\">Realt\u00e0 virtuale per gestire l\u2019ansia negli anziani: intervista a Oscar Mayora FBK<\/div><\/div><div class=\"play\"><\/div><div class=\"ctrl\"><div class=\"Lctrl\"><\/div><div class=\"Rctrl\"><\/div><\/div><\/div><noscript><a href=\"https:\/\/youtu.be\/xFwSO2wAxGc\" rel=\"nofollow\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i.ytimg.com\/vi\/xFwSO2wAxGc\/0.jpg\" alt=\"Realt&agrave; virtuale per gestire l&rsquo;ansia negli anziani: intervista a Oscar Mayora FBK\" width=\"420\" height=\"295\" \/><br \/>Watch this video on YouTube<\/a><\/noscript><meta itemprop=\"description\" content=\"Lo studio FBK (condotto tra gennaio - febbraio 2023) evidenzia promettenti risultati. Intervista a Oscar Mayora Ibarra, responsabile dell\u2019Unit\u00e0 di ricerca\u00a0Digital Health Research (dHRes)\u00a0di FBK. Maggiori info su trentinosalutedigitale.it\"><\/div><\/div><div class=\"lL\" style=\"max-width:100%;width:420px;margin:5px;\"><\/div>\n<div class=\"lyte-wrapper fourthree\" title=\"SPERIMENTAZIONE VR ANZIANI APSP GRAZIOLI POVO (Trento)\" style=\"width:420px;max-width:100%;margin:5px;\"><div class=\"lyMe\" id=\"WYL_Quw4m6cwNaE\" itemprop=\"video\" itemscope itemtype=\"https:\/\/schema.org\/VideoObject\"><div><meta itemprop=\"thumbnailUrl\" content=\"https:\/\/i.ytimg.com\/vi\/Quw4m6cwNaE\/hqdefault.jpg\" \/><meta itemprop=\"embedURL\" content=\"https:\/\/www.youtube.com\/embed\/Quw4m6cwNaE\" \/><meta itemprop=\"duration\" content=\"PT39S\" \/><meta itemprop=\"uploadDate\" content=\"2023-05-02T16:58:33Z\" \/><\/div><div id=\"lyte_Quw4m6cwNaE\" data-src=\"https:\/\/i.ytimg.com\/vi\/Quw4m6cwNaE\/hqdefault.jpg\" class=\"pL\"><div class=\"tC\"><div class=\"tT\" itemprop=\"name\">SPERIMENTAZIONE VR ANZIANI APSP GRAZIOLI POVO (Trento)<\/div><\/div><div class=\"play\"><\/div><div class=\"ctrl\"><div class=\"Lctrl\"><\/div><div class=\"Rctrl\"><\/div><\/div><\/div><noscript><a href=\"https:\/\/youtu.be\/Quw4m6cwNaE\" rel=\"nofollow\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i.ytimg.com\/vi\/Quw4m6cwNaE\/0.jpg\" alt=\"SPERIMENTAZIONE VR ANZIANI APSP GRAZIOLI POVO (Trento)\" width=\"420\" height=\"295\" \/><br \/>Watch this video on YouTube<\/a><\/noscript><meta itemprop=\"description\" content=\"Realt\u00e0 virtuale per gestire l\u2019ansia negli anziani con deterioramento cognitivo: lo studio FBK evidenzia promettenti risultati (video realizzato a gennaio2023 - APSP &quot;M. Grazioli&quot; di Povo - Trento)\"><\/div><\/div><div class=\"lL\" style=\"max-width:100%;width:420px;margin:5px;\"><\/div>\n<ul>\n<li><a href=\"https:\/\/youtu.be\/01RvBNedIuo\">Intervista a Susanna Pardini<\/a><\/li>\n<li><a href=\"https:\/\/youtu.be\/xFwSO2wAxGc\">Intervista a Oscar Mayora<\/a><\/li>\n<li><a href=\"https:\/\/youtu.be\/6dLKj3nw1g8\">Intervista a Patty Rigatti<\/a><\/li>\n<\/ul>\n<p align=\"justify\">\n<div class=\"clearfix\"><\/div>","protected":false},"excerpt":{"rendered":"<p>23 Povo&#8217;s &#8220;Margherita Grazioli&#8221; nursing home residents involved. Exposure of people with cognitive and physical impairment to realistic and natural immersive virtual&#8230;<\/p>\n","protected":false},"author":2,"featured_media":5768,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"video","meta":{"footnotes":""},"categories":[18,820],"tags":[583,129,862,863,864,824,825],"class_list":["post-5877","post","type-post","status-publish","format-video","has-post-thumbnail","hentry","category-news","category-ricerca-en","tag-ansia-en","tag-anziani-en","tag-oculus-en","tag-realta-virtuale-en","tag-sperimentazione-en","tag-virtual-reality-en","tag-vr-en","post_format-post-format-video"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Virtual reality to manage anxiety in older adults: the FBK study highlights promising results - TrentinoSalute4.0<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/trentinosalutedigitale.com\/en\/blog\/realta-virtuale-per-gestire-lansia-negli-anziani-lo-studio-fbk-evidenzia-promettenti-risultati\/\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/trentinosalutedigitale.com\\\/en\\\/blog\\\/realta-virtuale-per-gestire-lansia-negli-anziani-lo-studio-fbk-evidenzia-promettenti-risultati\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/trentinosalutedigitale.com\\\/en\\\/blog\\\/realta-virtuale-per-gestire-lansia-negli-anziani-lo-studio-fbk-evidenzia-promettenti-risultati\\\/\"},\"author\":{\"name\":\"Marzia Lucianer\",\"@id\":\"https:\\\/\\\/trentinosalutedigitale.com\\\/#\\\/schema\\\/person\\\/ecfa238c7a61eb5041104458f0cb6bc3\"},\"headline\":\"Virtual reality to manage anxiety in older adults: the FBK study highlights promising results\",\"datePublished\":\"2023-05-03T10:17:44+00:00\",\"dateModified\":\"2024-04-02T09:02:14+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/trentinosalutedigitale.com\\\/en\\\/blog\\\/realta-virtuale-per-gestire-lansia-negli-anziani-lo-studio-fbk-evidenzia-promettenti-risultati\\\/\"},\"wordCount\":1790,\"image\":{\"@id\":\"https:\\\/\\\/trentinosalutedigitale.com\\\/en\\\/blog\\\/realta-virtuale-per-gestire-lansia-negli-anziani-lo-studio-fbk-evidenzia-promettenti-risultati\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/trentinosalutedigitale.com\\\/wp-content\\\/uploads\\\/2023\\\/05\\\/20230123_155712-scaled.jpg\",\"keywords\":[\"ansia\",\"anziani\",\"oculus\",\"realt\u00e0 virtuale\",\"sperimentazione\",\"virtual reality\",\"vr\"],\"articleSection\":[\"News\",\"Ricerca\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/trentinosalutedigitale.com\\\/en\\\/blog\\\/realta-virtuale-per-gestire-lansia-negli-anziani-lo-studio-fbk-evidenzia-promettenti-risultati\\\/\",\"url\":\"https:\\\/\\\/trentinosalutedigitale.com\\\/en\\\/blog\\\/realta-virtuale-per-gestire-lansia-negli-anziani-lo-studio-fbk-evidenzia-promettenti-risultati\\\/\",\"name\":\"Virtual reality to manage anxiety in older adults: the FBK study highlights promising results - 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